Jun 27, 2009, 05:08 PM // 17:08
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#701
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Duplication25e 3s 45r
Create a "clone" of target spirit of the same level at your location. Cloned Spirit does 15-5 less damage with attacks.
Quote:
Originally Posted by Arrow-bow
Ranger under proctetion.
energy:20
attrbute:expertise
recharge time:30 seconds
stance
(elite skill) (can get for grents footsprinths)
For 15-30 seconds all preparations are recharged 50% faster and cost 5 energy less
and u have 75% change evade melee and projectile atatcks adn u have 80 vs elemental atatcks if u are hexed and u are immune for bleeding ,blidness dazed ,poison,and cripling for 15-30 seconds if u got, poison bleeding ,blidness dazed ,or health degenerationand u atatck 20%faster, and u arrows cannot be dodged,miss, or bloked.
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this, is why children shouldn't make suggestions. Also learn to use spell check, It might not of hurt so much to read this.
Last edited by SimplyAmazing; Jun 27, 2009 at 05:25 PM // 17:25..
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Jun 27, 2009, 05:46 PM // 17:46
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#702
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Quote:
Originally Posted by SimplyAmazing
Duplication
25e 3s 45r
Create a "clone" of target spirit of the same level at your location.
Cloned Spirit does 15-5 less damage with attacks.
this, is why children shouldn't make suggestions. Also learn to use spell check, It might not of hurt so much to read this.
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This is a world where not everybody comes from an english speaking background, if you cant even read bad english how can you understand good english... The spell ranger spell is largely overpowered tho, to elite
* Have a whine back, use enter to keep spells in format plz !
ohw and although im unfamiliar with spirit recharge times; but having a wood of spirits esp. in small pvp is annoying enough, and clones of interupt spirits would become to strong, so unless the targeted spirit dies, i suggest you use transfer spirit instead
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Jun 27, 2009, 05:56 PM // 17:56
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#703
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by Arghore
This is a world where not everybody comes from an english speaking background, if you cant even read bad english how can you understand good english... The spell ranger spell is largely overpowered tho, to elite
* Have a whine back, use enter to keep spells in format plz !
ohw and although im unfamiliar with spirit recharge times; but having a wood of spirits esp. in small pvp is annoying enough, and clones of interupt spirits would become to strong, so unless the targeted spirit dies, i suggest you use transfer spirit instead
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Dissonance "interrupt" spirit only last 28 seconds @ 16 communing, so with a 45s recharge you wouldn't be able to make multiple clones. And this was an idea for PvE.
Also, English is not my first language.
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Jun 27, 2009, 06:06 PM // 18:06
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#704
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Well english is not my first language either , and im allready glad this board is not in chinese or Japanese, which would totally make no sence to me :/ ...
hmk, So it would basically give you a clone on a different location or 2 of the same spirits near to eachother, for a larger battle area that constantly changes presure location it could also be a decent spell, perhaps in Elite form...
* Perhaps sticky this thread so ppl dont post new spell/skill/signet/etc posts as a general topic?
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Jun 27, 2009, 06:44 PM // 18:44
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#705
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Summoning Signet for Ranger profession
Beastmastery (PvE only)
5e, 1s, 45r
Summon any friendly animal lvl** living in
current explorable area to your aid for **sec.
You cant capture this animal.
* only one summoned ally can be in your build/tray !
Normal animal companions do not count as a summoned creature.
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Jul 01, 2009, 08:59 PM // 20:59
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#706
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Academy Page
Join Date: Apr 2009
Location: Virginia
Profession: Mo/
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Monk Skills
no attribute
One for each of the monk attributes
Protective Flight
for 30 seconds you move 12% faster for each protection skill in your skillbar.
end effect:all Protection Prayers skills are disabled for 15 seconds.
Healing Flight
for 30 seconds you move 12% faster for each healing skill in your skillbar.
end effect:all Healing Prayers skills are disabled for 15 seconds.
Divine Flight
for 30 seconds you move 12% faster for each divine favor skill in your skillbar.
end effect:all Divine Favor skills are disabled for 15 seconds.
Smiter's Flight
for 30 seconds you move 12% faster for each smiting skill in your skillbar
end effect:all Smiting Prayers skills are disabled for 15 seconds.
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Jul 01, 2009, 09:09 PM // 21:09
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#707
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Why re-invent the wheel when there're so many existing skills in need of attention and rework? I say suggest ways to fix the current underpowered skills instead of wasting energy on thinking up skills for what should be in a new game.
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Jul 01, 2009, 09:28 PM // 21:28
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#708
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Academy Page
Join Date: Apr 2009
Location: Virginia
Profession: Mo/
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problem is there are no running skills for monks sooo they are kinda needed...
Last edited by Shrike942; Jul 01, 2009 at 11:37 PM // 23:37..
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Jul 02, 2009, 03:03 PM // 15:03
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#709
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Cant you solve this with a /W (shout) , /R (stance) on your build?
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Jul 04, 2009, 12:36 AM // 00:36
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#710
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: The Forgotten Creed [Hate]
Profession: E/D
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Dervish Elite Form
Mysticism
Shapeshift
Energy:: 25 Cast Time:: 4 Recharge:: 120
For 30...95 seconds, you take on the form of target foe.
You have -10...5 energy and -3 health degeneration. You have the same skills, equipment, and attributes as target foe.
Just my noobness calling to me.
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Jul 04, 2009, 12:59 AM // 00:59
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#711
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Pre-Searing Cadet
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Last edited by YTMNDead; Jul 04, 2009 at 01:03 AM // 01:03..
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Jul 04, 2009, 01:45 AM // 01:45
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#712
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Screw You - Fire Magic
2 Sec Cast
25 Energy
Elite Spell. All foes within earshot suffer 20...220 fire damage, are knocked down, and suffer from burning for 1...10 seconds. Caster dies immediately after the spell has been cast.
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Jul 04, 2009, 03:48 PM // 15:48
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#713
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Shade-Nature Ritual. Expertise. 15e 3c 60r
For 3...150...160 seconds whilst in range of this nature ritual no one appears on mini maps and every time someone suffers from blind, the length of the condition is doubled.
Break in the Time-Space Continuum-Elite Binding Ritual. Communing. 15e 4c 45r
For 16...30...74 seconds whilst in range of this spirit any shadowstep used teleports that player to the furthest place from where there are in map.
Shadowsteps-Elite Shadowstep. Critical Strikes. 5e 0c 15r
You shadowstep to 3 foes in a random order. The first foe to be shadowstepped to takes 30 damage, the second foe takes 60 damage, the third foe takes 120 damage. These foes gain immunity to shadowsteps for 20 seconds.
Lol at stupid skills.
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Jul 06, 2009, 04:33 PM // 16:33
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#714
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Wild Shot - Marksmanship
15 Energy - 8 Recast
Bow Attack. Shoot an arrow twice as fast. If Wild Shot hits target foe, it removes their stance. This attack always results in a critical hit.
Animate Bone Knight - Death Magic
15 Energy - 3 Cast Time - 20 Recast
Elite Summoning Spell. Exploit a corpse to animate a level 1...18 Bone Knight. Half of the target corpse's level is added to the Bone Knight upon animation.
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Jul 06, 2009, 09:21 PM // 21:21
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#715
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Warrior
5 Energy 20 Recharge
Shout
For 2...4 seconds, your allies cannot be the target of enemy attacks or skills. All your non-Warrior skills are disabled for 5 seconds.
Ranger
10 Energy 10 Recharge
Elite Bow Attack.
If this attack hits, target foe is blinded for 2...5..6 seconds and dazed for 1...4..5 seconds.
5 Energy 8 Recharge
Bow Attack
If this attack hits, it ricochets to up to two more foes near your target. It strikes for an additional 1...11..14 damage.
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Jul 06, 2009, 09:34 PM // 21:34
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#716
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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Get a Life: elite enchantment spell
Your account is (perma)deleted =D
Hyperactive was GaGa
Hold LaDy GaGa's ashes for up to 120seconds. When you drop her ashes you just /dance xP
Pregnancy - Elite Binding Ritual
Hold a lvl10 spirit inside your belly for up to 9 months. When 9months are over your belly explodes, dealing 100..300..500 chaos damage to all foes in the area.
ok ok i'm jk ;P
Last edited by KoKoS; Jul 06, 2009 at 09:36 PM // 21:36..
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Jul 06, 2009, 09:38 PM // 21:38
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#717
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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I was thinking a skill like...
Super Arrow
Deals +20 Dmg and 50 more if target is using an emote
~target suffers from all conditions for 50 seconds
Its a super awesome skill
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Jul 06, 2009, 09:42 PM // 21:42
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#718
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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^ why would a margonite use an emote while you're killing it? o.o
cough useless in pve cough
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Aug 24, 2009, 02:32 AM // 02:32
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#720
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Strike of Awe
10 Adrenaline. 8 second recharge.
(Tactics) Your next attack skill interrupts. If a skill was interrupted this way, target struck foe is dazed for (3..6..8) seconds. [You lose all energy. No effect if target foes skill was targeting one of its allies.]
Body Block
5 Energy. 20 Second recharge.
(Tactics) (3...16...24 seconds.) All adjacent party members gain 10...35...40 armor. Negates the next fatal damage to an adjacent party member. [You take double damage. Ends when this skill negates a fatal damage.]
Protective Shield (Elite)
10 Energy. 25 Second Recharge.
(Tactics) (5...16...25 seconds.) Damage you receive is reduced by (5...30...40) percent. [Must wield a shield. No effect unless you are in a stance.]
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